← Back to cases
May 28, 2025 | Gaijin
CrossOut case

How we reached new players for CrossOut

Expanded reach in Europe and the US.

CASE SNAPSHOT
Client
Gaijin
Date
May 28, 2025
Note
This page is stored in the repo and does not load any external content.

Starting from zero

Together with TrapPlan, the campaign started from zero. The goal was to show the game to new audiences through live gameplay, not ads.

We selected Twitch creators who fit CrossOut’s tone and who genuinely enjoyed fast, chaotic PvP combat.

Each of them played the game, built their own vehicles, and shared their reactions live with their viewers.

Execution

In one month, we produced 15 streams, each lasting four hours.

The creators generated real engagement through gameplay, Q&A with viewers, and Discord posts before and after streams.

What worked

What worked was simple: the right creators, real enthusiasm, and consistent communication.

No scripts, no artificial hype. Just people discovering and enjoying the game together.

Results

The campaign reached 183,000 total views, 5,983 concurrent viewers, and brought in 951 new players.

Twitch streams
15
Views in total
183K
Concurrent viewers (CCV)
5,983
New players
951
NEXT STEP

Want a similar outcome

Share your current stage and constraints. We will propose a repeatable plan.