Dedicated ad campaign for the Czech audience

Pavel Beresnev
CEO Trap Plan Agency, Influencer Marketing Expertf
24
Twitch Streams
312K
views in total
4K
concurrent viewers (CCV)
320
new players

The Warships team came to us with the task of helping to promote the collaboration with the popular Czech character, The Good Soldier Švejk. World of Warships used this character as exclusive in-game content to appeal to a new niche audience.

As a result, we were able to attract 320 new players in one month and over a third of a thousand views on all the videos.

The audience of World of Warships is all gamers from all over the world, but since we focused on the Czech audience, we gathered Twitch Creators from the Czech Republic who will definitely be able to interest their viewers in World of Warships.

What we've been doing:

During the week, we offered the team different content creators: we selected them taking into account the content directions that the creators themselves make, holidays, and important dates. We also used analytics to better understand who we would be working with.

It is important that the creators themselves were interested in participating in the campaign; it depends on how much they will be immersed in the content of the game and with what enthusiasm they will tell the audience about it. That's why we kept a balance when selecting creators between content, game fan, and cost. For example, streamer MgFitman regularly posted calls for signups on his Discord for a month because he wanted to build his own team for the game.

Case: WargamingCase: Wargaming

For our own hypothesis testing we attracted two streamers from other regions to the project, one from Sweden and the other from Hungary. Due to the different geography, experience and approach, we were able to attract interest in the collaboration as a whole, and subsequently in the game.

Results for a month of cooperation

We started working on the project from scratch, the audience knew about the game, but didn't fully understand why they should start playing. We made content within one month. During this time we made 24 streamings of 2 hours each, several Discord publications.

We finished cooperation on this campaign with the World of Warships team when we achieved these results ↓

24 Twitch Streams

312K views in total

4K concurrent viewers (CCV)

320 new players

World of Warships is a tactical team-based shooter that has become known and loved by millions of players.

The Warships team came to us with the task of helping to promote the collaboration with the popular Czech character, The Good Soldier Švejk. World of Warships used this character as exclusive in-game content to appeal to a new niche audience.

As a result, we were able to attract 320 new players in one month and over a third of a thousand views on all the videos.

The audience of World of Warships is all gamers from all over the world, but since we focused on the Czech audience, we gathered Twitch Creators from the Czech Republic who will definitely be able to interest their viewers in World of Warships.

What we've been doing:

During the 6 months, we offered warships’s team different content creators: we selected them taking into account the content directions that the creators themselves make, holidays, and important dates. We also used analytics to better understand who we would be working with.

It is important that the creators themselves were interested in participating in the campaign; it depends on how much they will be immersed in the content of the game and with what enthusiasm they will tell the audience about it. That's why we kept a balance when selecting creators between content, game fan, and cost.

Table showing Czech Twitch streamers' gamer tags, CCV, follower count, and stream prices
Table showing Czech Twitch streamers' gamer tags, CCV, follower count, and stream prices part 2

For our own hypothesis testing we attracted two streamers from other regions to the project, one from Sweden and the other from Hungary. Due to the different geography, experience and approach, we were able to attract interest in the collaboration as a whole, and subsequently in the game.

Results for a 6 months of cooperation

We started working on the project from scratch, the audience knew about the game, but didn't fully understand why they should start playing. We made content within one month. During this time we made 24 streamings of 2 hours each, several Discord publications.

We finished cooperation on this campaign with the World of Warships team when we achieved these results ↓

24
Twitch Streams
312K
views in total
4K
concurrent viewers (CCV)
320
new players
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