How to Get Wishlist for My Game on Steam in 2026

Pavel Beresnev

Learn how to get wishlist for your game on Steam in 2026. A practical guide for indie developers focused on Steam visibility, algorithm signals, and real wishlist growth tactics.

January 7, 2026

Your game can be good. Sometimes even great. But if no one lands on your Steam page, it might as well not exist.

In 2026, Steam is more crowded than ever. Thousands of indie games compete for the same attention, and hoping that the algorithm will notice you isn't a strategy. It’s a gamble—one most developers lose.

This guide focuses on how to get your game on Steam wishlists in real terms. Not theory. Not motivational advice. Real actions that impact Steam visibility, wishlist growth, and long-term momentum.

PROBLEM 1: YOU PUBLISHED THE STEAM PAGE AND WAITED

Many indie developers believe that simply publishing a Steam page is enough to start getting wishlists.
It is not.

Steam does not push new pages by default. Visibility is earned through signals, not existence.

If your page gets no traffic, Steam sees no interest. No interest means no algorithmic boost.

THE FIX: CREATE INITIAL EXTERNAL TRAFFIC

You must bring players to Steam first.

Concrete actions:

  • Start external promotion the same week the page goes live
  • Use social platforms, communities, mailing lists, or content creators
  • Track daily visits and wishlist adds

Steam reacts to activity. Not potential.

PROBLEM 2: YOUR STEAM PAGE DOES NOT CONVERT VISITS INTO WISHLISTS

Traffic alone does not guarantee indie Steam wishlist growth.

If players visit your page and leave without wishlisting, Steam reads that as low relevance.

Common conversion killers:

  • Weak capsule art
  • Generic short description
  • Trailer that shows mechanics but no fantasy

THE FIX: OPTIMIZE FOR FIRST 10 SECONDS

Players decide fast.

Checklist:

  • Capsule clearly communicates genre and fantasy
  • First trailer hook in first 5 seconds
  • Short description answers who this game is for

Better conversion equals stronger algorithm signals.

PROBLEM 3: YOU DO NOT UNDERSTAND STEAM ALGORITHM SIGNALS

Many devs ask how to market video games on Steam without understanding what Steam actually measures.

Steam watches:

  • Traffic source quality
  • Wishlist velocity
  • Engagement over time

Random spikes followed by silence do not help.

THE FIX: FOCUS ON CONSISTENCY

You want steady signals, not fireworks.

Actions:

  • Plan regular traffic pushes
  • Space out announcements
  • Avoid one time viral hopes

Consistency builds trust with the platform.

PROBLEM 4: YOUR VIDEO GAMES MARKETING HAS NO PRELAUNCH STRATEGY

Marketing video games after launch is already too late.

Steam uses prelaunch data to decide future visibility.

THE FIX: START 6 TO 12 MONTHS BEFORE RELEASE

Yes, even for indie teams.

Focus on:

  • Wishlist accumulation
  • Community building
  • Feedback loops

Prelaunch effort compounds. Post launch effort struggles.

PROBLEM 5: YOU RELY ONLY ON SOCIAL MEDIA POSTS

Posting on X, Reddit, or Discord once a week is not a strategy.

Most posts die unseen. Steam does not care that you tried.

THE FIX: BUILD TRAFFIC CHANNELS YOU CONTROL

Examples:

  • Mailing list
  • Demo driven events
  • Creator coverage pipelines

These create repeatable traffic, not luck based exposure.

PROBLEM 6: YOUR GAME IS MARKETED TO EVERYONE

Trying to appeal to everyone usually converts no one.

Steam rewards relevance, not reach.

THE FIX: DEFINE A CLEAR PLAYER PROFILE

Ask:

  • Who is this game for
  • What similar games they already love
  • Where they discover new games

Targeted traffic converts better and feeds the algorithm correctly.

PROBLEM 7: YOU IGNORE DATA AND REPEAT THE SAME MISTAKES

Many indie devs never check:

  • Traffic sources
  • Wishlist per visit
  • Conversion changes after updates

Without data, you are guessing.

THE FIX: TRACK AND ADJUST

Weekly review:

  • What source brought wishlists
  • What did not work
  • What to double down on

Indie Steam wishlist growth is iterative, not magical.

FINAL THOUGHTS

Getting wishlists on Steam in 2026 isn’t about tricks. It’s about actions, timing, and understanding how visibility works.

Steam doesn’t reward effort. It rewards signals. Traffic, conversions, and consistency determine everything.

If your Steam page is invisible, it’s not bad luck. It’s feedback.

And feedback can be fixed.

Fill out this form to start work with us.

Work with us
A red and black A made out of red squares.
Terms and Conditions