Performance based Campaigns for WarThunder
We launched monthly campaigns with Twitch creators in Europe and the USA, secured the best rates, and achieved KPIs for attracting new players.
Launched a strong advertising campaign using a hero of Czech folklore to attract new players from the region. Tested the approach, got a result that exceeded all expectations.

The Warships team came to us with the task of helping to promote the collaboration with the popular Czech character, The Good Soldier Švejk. World of Warships used this character as exclusive in-game content to appeal to a new niche audience.
As a result, we were able to attract 320 new players in one month and over a third of a thousand views on all the videos.
The audience of World of Warships is all gamers from all over the world, but since we focused on the Czech audience, we gathered Twitch Creators from the Czech Republic who will definitely be able to interest their viewers in World of Warships.
During the 6 months, we offered warships’s team different content creators: we selected them taking into account the content directions that the creators themselves make, holidays, and important dates. We also used analytics to better understand who we would be working with.
It is important that the creators themselves were interested in participating in the campaign; it depends on how much they will be immersed in the content of the game and with what enthusiasm they will tell the audience about it. That's why we kept a balance when selecting creators between content, game fan, and cost.





For our own hypothesis testing we attracted two streamers from other regions to the project, one from Sweden and the other from Hungary. Due to the different geography, experience and approach, we were able to attract interest in the collaboration as a whole, and subsequently in the game.
We started working on the project from scratch, the audience knew about the game, but didn't fully understand why they should start playing. We made content within one month. During this time we made 24 streamings of 2 hours each, several Discord publications.
We finished cooperation on this campaign with the World of Warships team when we achieved these results ↓
Twitch Streams
Views In Total
Concurrent Viewers (CCV)
Let's talk about your task, then we'll go whisper — and come back with a final offer.

CEO Trap Plan Agency